Literature Review Wire Frame Mock Ups TO DO Changing the colour of all objects they interact with Change the colour of the head, hair, hats, colours Change the shape of the head Moustache and facial feature Scarves. Hands, colour of hands, gloves, etc What objects they throw. @ 5 minutes, ask participants to... Continue Reading →
Finished Literature Review VR Added gravity manipulation component Added the functionality to switch between gravity on and gravity off. Found much different effects - almost novel effects Both players would try combinations of in game functionalities, like they were making a new game from the system.
Thesis Read up new literature to strengthen lit review "Improving Patient Motivation in Game Development for Motor Deficit Rehabilitation" (Flores et al., 2008) "At present, one major criticism worth noting is that existing gaming scenarios for rehabilitation have been designed solely by engineers, scientists, and health professionals whose purpose is to build and test the overall functionality of the developed hardware." (Flores et al.,... Continue Reading →
https://www.youtube.com/watch?v=EKR8ogonD68 This did NOT work, it was jagged and made myself feel sick. Instead opted to leave the controller as first person and just create floating body parts. https://docs.unrealengine.com/en-us/Platforms/VR/VRCameraRefactor How to record HMD postion In the above image whenever a user presses the T key on the keyboard the X, Y and... Continue Reading →
Started ethics draft - 4 hours Reviewed and redid literature analysis - 10 hours Begun Literature Review - 3 hours Worked on advanced topic - 4 hours Advanced Topic Points of interest from method analysis Most methods used surveys, questionnaires, etc. This could be applied in a virtual environment as a physical representation.
Finalise MAPS - Do I submit? Finalise Ethics - Making it general Write up email to dude who made the base level for VR Advanced topic - Turning the points into direction for the level Papers / Begin Literature Review
Discuss: ETHICS Which room will be used for experiment What reference style Project Proposal Virtual reality is an upcoming technology that has affected a multitude of current processes within the medical field, such as physical rehabilitation. This project aims to investigate a player’s sense of agency as a gamification technique within the virtual reality environment... Continue Reading →
When reading the papers, the following structure was applied: Title, Author, Research Question, Method, Results, What does this mean, Whats next. Common Headings / Subheadings: VR physical rehabilitation VR gamification techniques Gamification and Motivation Autonomy and Motivation The gap and trends that are appearing are the effects of autonomy on a players motivation within virtual reality, but for the sake... Continue Reading →
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011, September). From game design elements to gamefulness: defining gamification. In Proceedings of the 15th international academic MindTrek conference: Envisioning future media environments (pp. 9-15). ACM. Gamification Refers to: The Use (rather than extension) of Design (rather than game based technology or other game related practices) Elements (rather... Continue Reading →