Final Week

Total – 30 hours

Publishing – 13 hours

Bug Fixing – 15 hours

Producer Work – 2 hours


Bug Fixing

Squashed 15 Bugs, imported the remaining assets (Cutscenes, control screen, textures)

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Publishing

Trailer

With effects

Without effects

 

Netherworld Showcase

  • Got two words of interest from indie game marketing teams
  • Created a stronger network and larger fanbase
  • Gathered some great data and feedback from players
  • Created bonds with other indie development teams at the event

Communicating with forums

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Posted the game with 5 different game forums

 

Social Media Content

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Copyright

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