Week 12 Deliverables

Total Time – 27 hours

Deep Playtesting – 4 hours

Bugs – 10 hours

Publishing – 12 hours

Producers Work – 1 hours


Deep Playtesting

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4 Deep Play Test Sessions

  • 2 Bugs Found
  • 1 Design Issue FoundAverage Game Completion Time:  ~30 Minutes
    • Treachery ~ 5 minutes
    • Greed ~ 8 minutes
    • Heresy ~ 16 minutes

Modified the issues list to reflect the new bugs

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But overall from the experience they were having a lot of fun! The deep play testers appreciated the changes we made from when they last played it to when they played it now!


Bugs

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Squashed 28 of the bugs/fails from the QA list and Issues list

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Animation Bugs

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Colliders

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Text and Dialogue

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Greed State Locks

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Modifying Lighting/Textures/Importing Assets

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LUT Files + Post Processing

Packaging Bug

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Building and packaging bugs were halting the progress of the game development. Multiple solutions were found online, it was discovered it was an SDK out of date and a c++ compiler issue which was corrected.

https://answers.unrealengine.com/questions/545787/error-no-32-bit-compiler-toolchain-found-in-cprogr.html

https://answers.unrealengine.com/questions/527489/updating-from-49-to-414-with-2015-community-i-get.html


Publishing

Trailer

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“Brisbane Byte” Game Magazine

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Contacted a company that publishes a magazine about independent developer projects and they accepted my request to be featured within the next issue.

Netherworld

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Contacted Netherworld to confirm our position within the Indie Dev night, have been contacting other groups to advertise the game and the event.

Social Media

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Began using the social media outlets to interact with users with the previously created content and interacting with other facebook groups.

Gathering Contacts

Contacted 8 x Game Reviewers in regards to the press release for the game and gathered their emails.

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Brochures

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Created advertising brochures for Netherworld to gather more of a following for the social media and generate some traffic for the game.


Producers Work

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Created the Producers Presentation

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