Total – 24 hours
Deep Playtesting – 3 hours
Publishing – 8 hours
Bug Fixes, Touch Ups – 11 hours
Producer Work – 3 hours
Ran through 4 deep playtest sessions
From the playtesting sessions, found 4 bugs and two design issues.
The average game time still remains ~30 minutes
Treachery – 5 minutes
Heresy – 10 minutes
Greed – 15 minutes
Proving the increasing difficulty we originally planned for our gameplay. The bugs that were found included bugs with:
- Spawning Game objects
- Text Errors
The Design Bug that was found was within treachery, players did not respond to one of the design fixes we implemented, and so the solution was changed and reverted to the original build.
Exported the LUT Files
Created a vignette on each of the levels.
See Through Eyes
Double Sided Health Bars
Further Changes To Testing
Changing font + font colour
Created the game Trailer Draft
Attempted to use the inbuilt sequence editor to create the gameplay trailer, but found it difficult to use. Moved to the outside program of Camtasia
Created multiple drafts