Week 9/10 Deliverables

Total time – 48 hours

Hellevator – 4 hours

Treachery – 4 hours

Greed – 3 hours

 

Cutscenes – 17 hours

Touchups – 5 hours

 

Publishing Work- 4 hours

Deep PlayTesting – 6 hours

Producer Work – 4 hours


Hellevator

elevatordoors.gif

Edited the hellevator so that the player wouldn’t fall through, so that only portions of his body stick out when on the couches. This was a problem due to our animator making it all just one object and then splitting after it was modeled.

Reanimated the elevator doors so that they open properly for the player.


Treachery

ritualteamworkenergyhealth

Created a new tutorial for the player, “RITUAL OF TEAMWORK” aimed at showcasing the sweet spot of damage for the player early on, however only testing will show the effectiveness of this.

Created tool tips for the player that pop up to showcase the stamina/health and introduce them to the player organically.


Cutscenes

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Created the rest of the in game cutscenes for the game, the bulk of this is simply cut scenes that show the hellevator coming down upon victory of the level, but also some little cut scenes showing the story of the game, especially for treachery and greed.

Finalised Cut Scenes

Treachery

new treachery.gif

Heresy

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Greed

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These cut scenes still need some sound triggers, however the assets are currently missing.


Touch Ups

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Changed the lighting in levels so that only 1 shadow would appear

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Fixed an animation bug that caused the heresy frog to not reset mesh if it jumped on the player instead of hitting the ground.

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diead.gif

Fixed an animation bug causing Lil Deaths “dying” animation to be interrupted.

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Publishing Tasks

Organised a date for the team to showcase the game locally at “Netherworld” in the valley on the 19th of October. Thus began the basic plan, some merchandise and a small competition to get people playing.

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Created a Twitter Accountfghgf.PNG

Created Some Basic Badge Designs

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Creating Content for Social Media

Video Storyboard

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Deep Play Testing

Ran through some deep play testing sessions to get qualitative feedback from the design changes.

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12 Bugs, 3 Design Issues

The design issues came up from treachery tutorials and greed pacing/difficulty. Heresy is bugs.

Average Game Completion Time: 29 Minutes

Treachery – 5 minutes

Greed – 13 minutes

Heresy – 11 minutes

Screen Shot 2017-10-03 at 4.13.25 PM.png

The issues list was burned down to 18 issues left, all being of medium or lower priority, but now has gone up with bug fixes and design changes.


Producer Work

Producer Presentation

Screen Shot 2017-10-03 at 3.07.15 PM

Issues List

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Google Calendar

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Missing Assets

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