Total time – 48 hours
Hellevator – 4 hours
Treachery – 4 hours
Greed – 3 hours
Cutscenes – 17 hours
Touchups – 5 hours
Publishing Work- 4 hours
Deep PlayTesting – 6 hours
Producer Work – 4 hours
Edited the hellevator so that the player wouldn’t fall through, so that only portions of his body stick out when on the couches. This was a problem due to our animator making it all just one object and then splitting after it was modeled.
Reanimated the elevator doors so that they open properly for the player.
Created a new tutorial for the player, “RITUAL OF TEAMWORK” aimed at showcasing the sweet spot of damage for the player early on, however only testing will show the effectiveness of this.
Created tool tips for the player that pop up to showcase the stamina/health and introduce them to the player organically.
Created the rest of the in game cutscenes for the game, the bulk of this is simply cut scenes that show the hellevator coming down upon victory of the level, but also some little cut scenes showing the story of the game, especially for treachery and greed.
Finalised Cut Scenes
These cut scenes still need some sound triggers, however the assets are currently missing.
Changed the lighting in levels so that only 1 shadow would appear
Fixed an animation bug that caused the heresy frog to not reset mesh if it jumped on the player instead of hitting the ground.
Fixed an animation bug causing Lil Deaths “dying” animation to be interrupted.
Organised a date for the team to showcase the game locally at “Netherworld” in the valley on the 19th of October. Thus began the basic plan, some merchandise and a small competition to get people playing.
Created a Twitter Account
Created Some Basic Badge Designs
Creating Content for Social Media
Deep Play Testing
Ran through some deep play testing sessions to get qualitative feedback from the design changes.
12 Bugs, 3 Design Issues
The design issues came up from treachery tutorials and greed pacing/difficulty. Heresy is bugs.
Average Game Completion Time: 29 Minutes
Treachery – 5 minutes
Greed – 13 minutes
Heresy – 11 minutes
The issues list was burned down to 18 issues left, all being of medium or lower priority, but now has gone up with bug fixes and design changes.